• Rules
  • Play
Platterra logo Platterra
  • Rules
  • Play

Contents

  • Introduction
  • Preparing for Adventure
  • Playing an Adventure
  • Running an Adventure
  • Adversaries and Environments
  • Campaign Frames
  • Appendix
  • Rules
  • Running an Adventure

Running an Adventure

  • Introduction
  • Core Guidance
  • Core GM Mechanics

    • The GM's Die
    • Calling for Action Rolls
    • Making Moves
    • Fear
    • Setting Roll Difficulty
    • Giving Advantage and Disadvantage
    • Adversary Rolls
    • Class Hope Features
    • Countdowns
    • Gold, Equipment, and Loot
    • Running GM NPCs
    • Optional GM Mechanics
  • Session Zero and Safety Tools
  • Running a Session
  • Running a One-Shot
  • Running a Campaign