Warrior

Becoming a warrior requires years, often a lifetime, of training and dedication to the mastery of weapons and violence. While many who seek to fight hone only their strength, warriors understand the importance of an agile body and mind, making them some of the most sought-after fighters across the realms. Frequently, warriors find employment within an army, a band of mercenaries, or even a royal guard, but their potential is wasted in any position where they cannot continue to improve and expand their skills. Warriors are known to have a favoured weapon; to come between them and their blade would be a grievous mistake.

Domains

Blade and Bone

Starting Evasion

11

Starting Hit Points

6

Class Items

The drawing of a lover or a sharpening stone

Warrior's Hope Feature

No Mercy: Spend 3 Hope to gain a +1 bonus to your attack rolls until your next rest.

Class Features

Attack of Opportunity

If an adversary within Melee range attempts to leave that range, make a reaction roll using a trait of your choice against their Difficulty. Choose one effect on a success, or two if you critically succeed:

  • They can't move from where they are.
  • You deal damage to them equal to your primary weapon's damage.
  • You move with them.

Combat Training

You ignore burden when equipping weapons. When you deal physical damage, you gain a bonus to your damage roll equal to your level.


Warrior Subclasses

Choose either the Call of the Brave or Call of the Slayer subclass.


Call of the Brave

Play the Call of the Brave if you want to use the might of your enemies to fuel your own power.

Foundation Features

Courage: When you fail a roll with Fear, you gain a Hope.

Bottle Ritual: Once per long rest, before you attempt something incredibly dangerous or face off against a foe who clearly outmatches you, describe what ritual you perform or preparations you make. When you do, clear 2 Stress and gain 2 Hope.

Specialisation Feature

Rise to the Challenge: You are vigilant in the face of mounting danger. While you have 2 or fewer Hit Points unmarked, you can roll a d20 as your Hope Die.

Mastery Feature

Commander: Your unwavering bravery is a rallying point for your allies. You can initiate a Tag Team Roll one additional time per session. Additionally, when an ally initiates a Tag Team Roll with you, they only need to spend 2 Hope to do so.


Call of the Slayer

Play the Call of the Slayer if you want to strike down adversaries with ruthless precision.

Foundation Feature

Slayer: You gain a pool of dice called Slayer Dice. On a roll with Hope, you can place a d6 on this card instead of gaining a Hope, adding the die to the pool. You can store a number of Slayer Dice equal to your Proficiency. When you make an attack roll or damage roll, you can spend any number of these Slayer Dice, rolling them and adding their result to the roll. At the end of each session, clear any unspent Slayer Dice on this card and gain a Hope per die cleared.

Specialisation Feature

Weapon Specialist: You can wield multiple weapons with dangerous ease. When you succeed on an attack, you can spend a Hope to add one of the damage dice from your secondary weapon to the damage roll. Additionally, once per long rest when you roll your Slayer Dice, reroll any 1s.

Mastery Feature

Martial Preparation: You're an inspirational warrior to all who travel with you. Your party gains access to the Martial Preparation downtime move. To use this move during a rest, describe how you instruct and train with your party. You and each ally who chooses this downtime move gain a d6 Slayer Die. A PC with a Slayer Die can spend it to roll the die and add the result to an attack or damage roll of their choice.


Background Questions

Answer any of the following background questions. You can also create your own questions.

  • Who taught you to fight, and why did they stay behind when you left home?
  • Somebody defeated you in battle years ago and left you to die. Who was it, and how did they betray you?
  • What legendary place have you always wanted to visit, and why is it so special?

Connections

Ask your fellow players one of the following questions for their character to answer, or create your own questions.

  • We knew each other long before this party came together. How?
  • What mundane task do you usually help me with off the battlefield?
  • What fear am I helping you overcome?