Hit Points and Damage Thresholds¶
Hit Points (HP) represent the physical injuries and discomforts your character experiences during their adventures. Your available Hit Points are determined by your class. When you take damage—usually when an adversary succeeds on an attack roll against your Evasion—you mark between 1 and 3 HP, representing the harm your character suffers. You'll be able to increase the number of Hit Point slots you have available as you level up, to a maximum of 12.
The number of HP you mark is determined by your damage thresholds. The threshold bar in the "Damage & Health" section of your character sheet (and at the top right of this page) show the three thresholds of damage you can take: Minor, Major, and Severe.
A character's level is added to their armour's damage thresholds to determine their final damage thresholds. For example, a level 1 guardian wearing chainmail armour (with thresholds of 7/15) would start with the following thresholds (see the "Using Armour" section on page 114 for more details).
| Damage & Health |
|---|
| Minor: 8 |
| Major: 16 |
| Severe: 16+ |
| HP: ☐☐☐☐☐☐ |
| Stress: ☐☐☐☐☐☐ |
Marking Hit Points¶
When the GM tells you to take damage, compare the damage total to your thresholds and mark a number of Hit Points determined by the threshold:
- Severe damage is equal to or above your Severe threshold; you mark 3 HP.
- Major damage is equal to or above your Major threshold but below Severe; you mark 2 HP.
- Minor damage is anything below your Major threshold; you mark 1 HP.
If you ever reduce incoming damage to 0 or less (typically by using a subclass or domain card), you don't mark any HP. When you mark your last Hit Point, you must make a death move (see the "Death" section on page 106).
Example: Using the example above, if a guardian's incoming damage is 16 or higher, the damage is Severe and they mark 3 Hit Points. If the damage is 8 or higher (but below 16), the damage is Major and they mark 2 Hit Points. If the damage is below their Major threshold of 8, the damage is Minor and they mark 1 Hit Point.
Clearing Hit Points¶
Any time you make a downtime move (see the "Downtime" section on page 105), you have the opportunity to clear some of your marked Hit Points.
Additionally, as your character levels up, you can choose to permanently increase their number of Hit Points, making them more resilient against incoming attacks.
Optional Rule: Massive Damage¶
To make the game more dangerous, your table can implement a Massive threshold. If you ever take damage equal to double your Severe threshold, you mark 4 Hit Points.
Example: Using the example above, if the guardian takes 32 damage or more, they take Massive damage and mark 4 Hit Points.