• Rules
  • Play
Platterra logo Platterra
  • Rules
  • Play

Contents

  • Introduction
  • Preparing for Adventure
  • Playing an Adventure
  • Running an Adventure
  • Adversaries and Environments
  • Campaign Frames
  • Appendix
  • Rules
  • Playing an Adventure

Playing an Adventure

  • Chapter Two: Playing an Adventure
  • Core Mechanics

    • Core Mechanics
    • On Your Turn
    • Duality Dice
    • Evasion
    • Hit Points and Damage Thresholds
    • Stress
    • Action Rolls
    • Example Action Roll
    • Story is Consequence
    • Special Action Rolls
    • Damage Rolls
    • Reaction Rolls
    • Advantage and Disadvantage
    • Battling Adversaries
    • Domain Cards
    • Conditions
    • Countdowns
    • Maps, Range, and Movement
    • Targets and Groups
    • Cover, Line of Sight, and Darkness
    • Gold
    • Downtime
    • Death
  • Additional Rules
  • Player Best Practices
  • Leveling Up
  • Equipment

    • Primary Weapon Tables
    • Secondary Weapon Tables
    • Armour Tables
  • Loot
  • Full Example of Play