Blade Domain¶
Level 1¶
Get Back Up¶
Level 1 Blade Ability | Recall Cost: 1
When you take Severe damage, you can mark a Stress to reduce the severity by one threshold.
Not Good Enough¶
Level 1 Blade Ability | Recall Cost: 1
When you roll your damage dice, you can reroll any 1s or 2s.
Whirlwind¶
Level 1 Blade Ability | Recall Cost: 1
When you make a successful attack against a target within Very Close range, you can spend a Hope to use the attack against all other targets within Very Close range. All additional adversaries you succeed against with this ability take half damage.
Level 2¶
A Soldier's Bond¶
Level 2 Blade Ability | Recall Cost: 1
Once per long rest, when you compliment someone or ask them about something they're good at, you can both gain 1 Hope.
Reckless¶
Level 2 Blade Ability | Recall Cost: 1
Mark a Stress to gain advantage on an attack.
Fortified Armor¶
Level 2 Blade Ability | Recall Cost: 1
While you're wearing armor, gain a +2 bonus to your damage thresholds.
Level 3¶
Scramble¶
Level 3 Blade Ability | Recall Cost: 1
Once per rest, when a creature within Melee range would deal damage to you, you can avoid the attack and safely move out of Melee range of the enemy.
Versatile Fighter¶
Level 3 Blade Ability | Recall Cost: 1
You can use a different character trait for an equipped weapon, rather than the trait the weapon calls for.
When you deal damage, you can mark a Stress to use the maximum result of your damage dice instead of rolling.
Level 4¶
Deadly Focus¶
Level 4 Blade Ability | Recall Cost: 2
Once per rest, you can apply all your focus toward a target of your choice. Until you attack another creature, you defeat the target, or the battle ends, gain a +3 bonus to all attack rolls.
Level 5¶
Champion's Edge¶
Level 5 Blade Ability | Recall Cost: 1
When you critically succeed on an attack, you can spend up to 2 Hope and choose one of the following options for each Hope spent:
- You clear a Hit Point.
- You clear an Armor Slot.
- The target must mark an additional Hit Point.
You can't choose the same option more than once.
Vitality¶
Level 5 Blade Ability | Recall Cost: 0
When you choose this card, permanently gain two of the following benefits:
- One Stress slot
- One Hit Point slot
- +2 bonus to your damage thresholds
Then place this card in your vault permanently.
Level 6¶
Battle-Hardened¶
Level 6 Blade Ability | Recall Cost: 2
Once per long rest when you would make a Death Move, you can spend a Hope to clear a Hit Point instead.
Rage Up¶
Level 6 Blade Ability | Recall Cost: 1
Before you make an attack, you can mark a Stress to gain a bonus to your damage roll equal to twice your Strength.
You can Rage Up twice per attack.
Level 7¶
Blade-Touched¶
Level 7 Blade Ability | Recall Cost: 1
When 4 or more of the domain cards in your loadout are from the Blade domain, gain the following benefits:
- +2 bonus to your attack rolls
- +4 bonus to your Severe damage threshold
Glancing Blow¶
Level 7 Blade Ability | Recall Cost: 1
When you fail an attack, you can mark a Stress to deal weapon damage using half your Proficiency.
Level 8¶
Battle Cry¶
Level 8 Blade Ability | Recall Cost: 2
Once per long rest, while you're charging into danger, you can muster a rousing call that inspires your allies. All allies who can hear you each clear a Stress and gain a Hope. Additionally, your allies gain advantage on attack rolls until you or an ally rolls a failure with Fear.
Frenzy¶
Level 8 Blade Ability | Recall Cost: 3
Once per long rest, you can go into a Frenzy until there are no more adversaries within sight.
While Frenzied, you can't use Armor Slots, and you gain a +10 bonus to your damage rolls and a +8 bonus to your Severe damage threshold.
Level 9¶
Gore and Glory¶
Level 9 Blade Ability | Recall Cost: 2
When you critically succeed on a weapon attack, you can spend additional Hope or clear an additional Stress.
Additionally, when you deal enough damage to defeat an enemy, gain a Hope or clear a Stress.
Reaper's Strike¶
Level 9 Blade Ability | Recall Cost: 0
Once per long rest, spend a Hope to make an attack roll. The GM tells you which targets within range it would succeed against. Choose one of these targets and force them to mark 5 Hit Points.
Level 10¶
Battle Monster¶
Level 10 Blade Ability | Recall Cost: 0
When you make a successful attack against an adversary, you can mark 4 Stress to force the target to mark a number of Hit Points equal to the number of Hit Points you currently have marked instead of rolling for damage.
Onslaught¶
Level 10 Blade Ability | Recall Cost: 3
When you successfully make an attack with your weapon, you never deal damage beneath a target's Major damage threshold (the target always marks a minimum of 2 Hit Points).
Additionally, when a creature within your weapon's range deals damage to an ally with an attack that doesn't include you, you can mark a Stress to force them to make a Reaction Roll (15). On a failure, the target must mark a Hit Point.